From Figma mockup to a compiled, App Store-ready XCFramework.
Many product teams hit a technical wall when trying to translate complex motion design into production code. Designers create stunning concepts in After Effects or Rive, but when attempting to implement them in an iOS app (especially on Home Screen Widgets), the business receives a firm "no" from their own IT department.
Engineers cite strict Apple limits, memory constraints, the inability to use Lottie in WidgetKit, or the risk of battery drain. As a result, innovative features are scrapped, design budgets are wasted, and the product loses its competitive edge.
I solve this problem at a fundamental engineering level. I do not use third-party render engines or heavy files. I take your visual concept and translate it into pure native iOS mathematics—Bézier curves, vector transformations, and TimelineProvider. You get what your team called "impossible" delivered as an autonomous, secure, and release-ready XCFramework.
Often, CTOs or lead developers block complex UI innovations due to a lack of time for deep R&D or fear of App Store rejection. As a leader, you don't need to force your team to do what they don't specialize in. You can delegate it to me.
You spend weeks perfecting micro-interactions, but developers reject the file, claiming "the system can't handle it." No more compromises between design and code. I bridge the gap between your creative vision and Apple's strict architecture, translating your design pixel-perfectly with 60fps fluidity on real devices.
Whether you have a client project with tight deadlines or an ambitious indie app, there is no need to waste resources reverse-engineering system frameworks. You get a Plug-and-Play solution that integrates into your codebase in 10 minutes.
You are not buying a simple design asset. The deliverable is a compiled XCFramework binary built exclusively on Apple's native foundation (SwiftUI / CoreGraphics).
This is a common myth caused by a misunderstanding of how Apple restricts widgets. Apple prohibits overflowing system memory and using unapproved background processes. However, the official WidgetKit documentation explicitly permits native SwiftUI animations. If the architecture is built mathematically correct (using TimelineProvider as a state dispatcher, not a frame generator), App Store moderators approve these applications without issue.
At the system level, Apple physically blocks the use of third-party rendering engines (like Lottie-ios or Rive) on the Home Screen. My service involves taking your Lottie file as a visual reference and manually rewriting it into a precise clone using pure SwiftUI code.
This is exactly what junior developers often attempt, and it is exactly why Apple rejects apps. A widget has a strict RAM limit (around 30 MB). A sequence of high-quality images overloads this limit in seconds, causing a Jetsam Event crash, leaving the widget frozen as a black square forever. Native vector animation via code consumes practically 0 MB of memory.
Since all graphics are built on Apple's built-in system algorithms, rendering is delegated to the hardware level (GPU) with maximum energy efficiency. A widget with my custom XCFramework consumes exactly as much energy as Apple's own native clock widget.
Practically zero. I handle all the engineering, reverse-engineering, and stress-testing. You only need to provide the vector source (Figma or Lottie) and your requirements. Your team won't be distracted from their current sprints. They only participate at the very end, spending 10 minutes dragging and dropping the finished XCFramework into Xcode.
Absolutely. You are not buying a locked "black box." I expose all necessary control parameters (public properties) outward. This means your developers can dynamically change colors (e.g., to support Dark/Light Mode), control opacity, scale, speed, or toggle animation states directly from your app's logic. You receive a highly flexible native tool that adapts to your needs.
The budget depends solely on the mathematical complexity of the model. Basic geometry (abstractions, pulses, progress bars) is estimated at a baseline rate. Complex organic motion (facial expressions, movement along curved orbits, multi-layered characters) requires deep mathematical modeling and is quoted individually. You pay for a complete, stress-tested, release-ready module.
Ready to bypass the limits and build something extraordinary?
Contact Me to Discuss Your Project